Attacks
Tumor Attacks & Floor Hazards
Every attack is telegraphed by a quick swell. The classic tumor cores pick from six shared volley patterns at random, never the same one twice in a row. The deeper organs add attacks of their own, and some leave hazards on the floor (up to 10 at once per fight).

Ring
Shared volleyA full ring of shots bursting out in every direction.
Details
- 14 shots from a big tumor, 8 from a smaller one
- Each shot does 8 damage (big) or 6 (small)

Spiral
Shared volleyTwo arms of shots sweeping round in a spiral.
Details
- 20 steps from a big tumor, 12 from a smaller one
- Turns clockwise or anticlockwise at random

Aimed bursts
Shared volleyQuick 5-shot spreads fired straight at you.
Details
- 3 bursts from a big tumor, 2 from a smaller one
- The fastest shots of any shared pattern

Double ring
Shared volleyA ring of shots, then a second, faster ring offset into the gaps.
Details
- 11 shots per ring from a big tumor, 6 from a smaller one
- The second ring follows 0.4s later

Rotating cross
Shared volleyFour streams of shots that turn as they fire.
Details
- 6 waves from a big tumor, 4 from a smaller one

Wide fan
Shared volleyA wide, slow fan of large shots aimed at you that's hard to slip through.
Details
- 11 shots from a big tumor, 7 from a smaller one

Metastasis launch
LungsThe lung tumor fires seeds at marked spots on the floor; any that land grow into new nodules.
Details
- 2 seeds about every 3.6s, faster with every stage
- Each target spot is marked by a pulsing pink ring

Uncontrolled division
BloodstreamLeukemic blasts keep splitting into new blasts until the stem cell dies.
Details
- Every blast divides every 6-9s
- Stops at 26 blasts

Scan pulse
Lymph NodeA pink ring rolls out from the germinal centre; every hidden clone it passes briefly shows its true face.
Details
- Every 6s, faster as the tumor grows
- Clones flicker pink for 0.8s

Swell & split
Lymph NodeThe germinal centre swells, flashing, with a ring growing round it, then splits with a ring of shots and two new cells.
Details
- About every 8.5s, faster as it grows
- 1.4s window where it takes 160% damage
- Split: 16 shots doing 8 damage each, plus 2 new cells in the crowd

Crypt surfacing
GutThe colon tumor bursts out of a flashing crypt. Don't stand on it.
Details
- 0.8s warning circle
- Hits you for 10 if you're on the crypt when it surfaces
- A decoy ripple heads to a different crypt each time it dives

Caustic drip
GutPolyps lob a glob toward you that leaves a caustic pool on the floor.
Details
- Every 5-7s per polyp
- The pool lasts 4.5s and hurts while you stand in it

Bile arcs
LiverGlobs of bile lobbed at you and around you, each landing in a warned circle and leaving a bile puddle.
Details
- 3 globs, +1 per two stages (max 6); the first leads your movement
- 9 damage if you're under one when it lands
- Each leaves a puddle for 3s that hurts to stand in

Bile spray
LiverA line of 7 bile splashes sweeping out from the core toward you.
Details
- 8 damage per splash
- Each splash lands where a circle warns

Bile gob
LiverEach satellite lobe spits a slow green gob of bile at you.
Details
- Every 4.5-6s per lobe, when you're in range
- 6 damage

Cirrhosis
Liver weak pointBring every lobe down at the same time and the liver tumor's regeneration breaks.
Details
- Lasts 8s: no healing, 150% damage taken
- Then every lobe buds back one after another (REGROWING)

M-protein spiral
Bone MarrowA spiral of Y-shaped antibodies that flare, then all turn at once toward where you are standing.
Details
- 2 arms (3 from stage 4): 18 or 27 antibodies, 7 damage each
- They flare as a warning, then 0.4s later lock on to your position
- They fly to where you were, not where you go

Bone lesions
Bone MarrowMarked circles at and around you collapse into punched-out holes in the bone.
Details
- 3 circles, +1 per two stages (max 5); the first is right on you
- 1s warning, 10 damage when it collapses
- The hole lasts 6s and hurts while you stand in it

Antibody shot
Bone MarrowMyeloma clones fire single Y-shaped antibodies at you while circling at range.
Details
- Every 2.6-3.6s per clone
- 6 damage

Creeping tendrils
BrainTendrils creep slowly across the floor at you, hold for 2 seconds, then pull back. Touching one hurts.
Details
- Every 3.6s, from the nearest node (2 nodes from stage 3) and the core while it's rooted
- Up to 5 tendrils at once, reaching up to a long way across the room
- 7 damage on touch
- Snap back fast if their node is destroyed

Node hop
BrainThe core marks a spot by a node with a purple ring, shrinks, slips under the floor and travels there.
Details
- About every 7s, faster as it grows
- It can't be hurt while travelling
- With no nodes left it has nowhere to go

Pulse rings
BrainSurfacing, the glioblastoma fires two rings of shots, each with a gap to slip through on opposite sides.
Details
- 19 shots per ring, 8 damage each
- The second ring follows 0.5s later