Pathogen
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Cancer

Once cancer unlocks, most organs grow a tumor on a timer. Leave it alive and it grows, spreads into other rooms, sends assassins after you and follows you into the next organ. Destroy it and you feast.

8organ cancers, each with its own fight
8cancer assassin types
6shared tumor attack patterns
7skill-tree level that unlocks cancer
70%chance an organ grows a tumor room
1 to 4spreads per organ
26most leukemic blasts at once
50%radiation therapy chance after a metastasis

Cancer

Tumors & Metastasis

Once cancer unlocks, most organs grow a tumor. It runs on a timer: it grows, spreads into other rooms, and follows you into the next organ if you leave it alive. Destroying one pays out big, because a virus feasts on rapidly dividing cells.

Tumors & Metastasis unlock

Level 7 unlock

Cancer unlocks for your whole save the first time any virus reaches skill-tree level 7. It's introduced with its own notice at the start of an organ in your next run, and that organ is guaranteed a tumor.

  • In-game intro: most organs now grow a tumor that gets bigger, spreads to other rooms over time and sends assassins after you
  • The Oncolytic Payload trait, the Oncolytic Strain and Carcinogen Exposure modifiers, the Strong p53 and BRCA host traits and the Metastatic Cancer condition only show up once cancer is unlocked
  • Tumors appear in Infect Game Mode and Pandemic Game Mode
  • No tumors in Endless Game Mode: they never grow, spread or send assassins there
  • The first time you meet each cancer or assassin, a briefing card marked CANCER explains it

Tumor Room

Event room

The room where an organ's cancer grows. Its doors never lock, so you can always walk away mid-fight and come back later.

  • After unlock, each organ has a 70% chance to grow one tumor room
  • A tumor room is guaranteed after a metastasis, and with some modifiers, host conditions and city policies
  • Shown in pink on the minimap
  • Bigger than a normal room, and it swells 12% with every growth stage (up to 70% bigger)
2 more
  • Entering shows the cancer's name and a one-line hint, and a boss-style health bar with the cancer's name and stage
  • Destroy the core (or Leukemia's stem cell) and the whole tumor collapses

Growth timer

Timer

While a tumor lives, a countdown at the bottom left shows when it will next grow or spread. Each tick it does one or the other, taking turns, growth first.

  • Tick interval: 60s Nasal Passage, 57s Lungs, 54s Bloodstream, 51s Lymph Node, 48s Gut, 45s Liver, 42s Bone Marrow, 40s Brain
  • Reads TUMOR GROWS IN m:ss or TUMOR SPREADS IN m:ss, plus stage x/y and spread x/y
  • Turns red in the last 10 seconds
  • Pauses while you fight inside an uncleared tumor room (TUMOR · fighting it)
  • Stops once every tumor on the floor is dead, or it has used all its growth and spreads (TUMOR · fully grown)

Growth stages

Stages

Every growth tick makes the cancer a stage bigger: tougher, more crowded with satellite cells, and faster to attack.

  • Maximum stage: Nasal Passage 3, Lungs 4, Bloodstream 5, Lymph Node 6, Gut 7, Liver 8, Bone Marrow 9, Brain 10
  • Each stage: +30% health for the core and its starting cells
  • Each stage: more satellites (nodules, blasts, clones, polyps, lobes or glial nodes)
  • Each stage: attack timers 18% shorter (down to 30% of normal) and shots 12% faster
2 more
  • Each stage: +25% payout when destroyed
  • Announced as THE TUMOR GREW · STAGE N, and the health bar reads · STAGE N

Spreading (local invasion)

Spread

Instead of growing, a tick can spread the cancer: it takes over an unexplored fight room or grows a whole new tumor room onto the map.

  • Maximum spreads: Nasal Passage 1, Lungs 2, Bloodstream 3, Lymph Node and deeper 4
  • Invading: an unvisited fight room becomes a tumor room, and its immune cells stay, all attacking at once around the tumor
  • New room: the tissue buds a brand-new tumor room next to an existing room (never beside the boss)
  • Each spread is another tumor you must destroy to fully clear the cancer
  • Announced as THE TUMOR SPREAD

Leaving mid-fight

Persistence

Walk out of a tumor fight and your progress is kept: satellite cells you destroyed stay dead and the core keeps its damage.

  • Destroyed nodules, leukemic blasts, lymphoma clones, polyps and glial nodes stay dead when you return
  • The core comes back with the health it had when you left
  • Liver lobes always grow back
  • Growth while you're away still adds new satellite cells
  • Pools, lesions and tendrils disappear when you leave

How tumor cells behave

Rules

Cancer cells play by their own rules: they never become elites, never lose track of you and never adapt to your build.

  • Tumor cells never roll elite tiers or affixes
  • Once alerted they never lose sight of you
  • Killing tumor cells does not raise Detection
  • They never turn into adapted Cytokine Storm cells
  • CRISPR: tumor cores and the leukemic stem cell take 4x your damage per touch (up to twice a second) instead of being cut apart; other tumor cells are cut apart instantly

Eight cancers

A Different Cancer in Every Organ

Each organ grows its own real-world cancer with its own fight, rules and weak point. The Nasal Passage, Lungs and Bloodstream share the classic tumor parts; the five deeper organs each have a fully unique fight.

Leukemia, the Bloodstream's cancer
Leukemia, the Bloodstream's cancer

Nasopharyngeal Carcinoma

Organ 1 · Nasal Passage

A lumpy core ringed by satellite nodules that shield it and bud clone cells. Destroy the nodules, then the core.

  • Hint: Destroy the nodules shielding the tumor, then the tumor itself
  • 4 nodules at stage 1, +2 per stage (8 at stage 3)
  • While any nodule lives, the core takes only 12% damage and looks faded
  • Each nodule buds a fast clone cell every 4.5-6s (up to 10 alive, +3 per stage)
2 more
  • The core fires a big volley from the six shared patterns about every 2.9s
  • Up to 3 stages and 1 spread

Lung Adenocarcinoma

Organ 2 · Lungs

A growing core that keeps healing and launches metastasis seeds. Any seed you don't shoot down takes root as a new nodule.

  • Hint: Kill the growing tumor. Shoot down metastases before they take root
  • 1 nodule at stage 1, +1 per stage
  • The core regrows 0.6% of its health per second, plus that much again for every living nodule
  • About every 3.6s it launches 2 metastasis seeds and fires a smaller volley
3 more
  • A seed drifts to a pulsing pink ring; if it lands it becomes a nodule (SEEDED)
  • Nodules bud clone cells, like in the Nasal Passage
  • Up to 4 stages and 2 spreads

Leukemia

Organ 3 · Bloodstream

A crowd of white blast cells that keep dividing. One gold leukemic stem cell hides among them: kill it and the whole leukemia collapses.

  • Hint: Cancer cells keep dividing. Find and kill the glowing stem cell
  • 7 blasts at stage 1, +3 per stage
  • Blasts divide every 6-9s, up to 26 at once
  • The health bar counts the cells left (LEUKEMIA · N CELLS)
2 more
  • The stem cell spawns far from you, backs away when you close in, circles and fires a small volley every 3.5-5s
  • Up to 5 stages and 3 spreads

Lymphoma

Organ 4 · Lymph Node

A germinal centre in a crowd of identical lymphocytes. Most are harmless, but lymphoma clones hide among them, and the core is only soft while it swells to split.

  • Hint: Clones hide among harmless lymphocytes. Hit the germinal centre while it swells
  • 3 clones and 6 harmless lymphocytes at stage 1, +1 of each per stage (up to 8 clones and 10 lymphocytes)
  • The germinal centre takes 40% damage, but 160% while swelling
  • It swells about every 8.5s for 1.4s (SWELLING · HIT IT NOW), then splits into a ring of 16 shots and 2 more cells
3 more
  • Every 6s a pink scan pulse rolls out; clones it passes flicker their true face
  • Between swells it fires a small volley every 3.8s
  • Up to 6 stages and 4 spreads

Colon Carcinoma

Organ 5 · Gut

A shell game: the core hides down in one of several crypts, surfaces in another to fire, then dives again. Polyps on the walls drip caustic pools.

  • Hint: The tumor hides in its crypts. Watch where it surfaces, and dodge the polyps' pools
  • 4 crypts in a ring (5 from stage 3)
  • It can't be hurt while down in a crypt
  • When it dives, a ripple runs under the floor to its next crypt, plus a decoy ripple to another
4 more
  • The crypt flashes and a warning circle appears for 0.8s; bursting out hits you for 10 if you stand on it
  • It stays up for 4.6s, firing a big volley every 2.1s, then dives
  • 3 polyps at stage 1, +1 per stage (max 10)
  • Up to 7 stages and 4 spreads

Hepatocellular Carcinoma

Organ 6 · Liver

A liver tumor fed by satellite lobes through pulsing vessels. Kill every lobe before the first regrows and the core turns cirrhotic.

  • Hint: It regenerates from its lobes. Kill every lobe before they regrow, then strike
  • 3 lobes at stage 1, +1 per stage (up to 7); the bar reads FED BY N LOBES
  • While any lobe lives, the core heals 2% of its health per second and takes half damage
  • A destroyed lobe regrows after 9s
3 more
  • All lobes down at once: CIRRHOSIS for 8s, with no healing and 150% damage taken; then the lobes bud back one by one
  • Every 3.2s it takes turns between bile arcs and a bile spray
  • Up to 8 stages and 4 spreads

Multiple Myeloma

Organ 7 · Bone Marrow

A malignant plasma cell drifting in slow circles, firing spirals of Y-shaped antibodies that lock on to you and punching bone lesions into the floor.

  • Hint: Dodge the antibody spirals when they lock on, and keep off the bone lesions
  • The core drifts in a slow circle around the room
  • Every 3.4s it takes turns between an M-protein spiral and bone lesions
  • Starts with 1 myeloma clone (+1 per two stages) and buds another every 7s, up to 5 (+1 per two stages, max 8)
  • Up to 9 stages and 4 spreads

Glioblastoma

Organ 8 · Brain

A brain tumor rooted among glial nodes. Tendrils creep across the floor at you, and the core hops between nodes. Cut the nodes down to strand it.

  • Hint: Tendrils creep toward you and the core hops between nodes. Cut the nodes down
  • 4 glial nodes at stage 1, +1 per two stages (up to 7); the bar counts NODES
  • Tendrils creep out every 3.6s from the nearest node (2 nodes from stage 3), and from the core while it's rooted
  • About every 7s the core moves to a new spot by a node and comes up firing pulse rings
4 more
  • While rooted it fires a small volley every 3.4s
  • With every node destroyed, the core is stranded and takes 130% damage
  • Like every cell in the Brain, it takes 38% less damage (blood-brain barrier)
  • Up to 10 stages and 4 spreads

Know your enemy

Cancer Cells & Tumor Parts

Every piece of every tumor fight, from the core to the satellites it buds.

Tumor core

Nasal Passage & Lungs

A lumpy, irregular mass with crusty nodules and tangled blood vessels. It never moves, and touching it hurts.

Details
  • The toughest part of the fight (base health 525, scaled by organ and stage)
  • Breathes slowly, and swells briefly before every attack
  • Nasal Passage: shielded by nodules; Lungs: keeps regrowing
  • Destroying it collapses the whole tumor

Satellite nodule

Nasal Passage & Lungs

A smaller, stationary lump around the core that keeps budding clone cells.

Details
  • Base health 90
  • Buds a clone cell every 4.5-6s
  • In the Nasal Passage, nodules shield the core
  • In the Lungs, every nodule speeds up the core's regrowth

Clone cell

Nasal Passage & Lungs

A small, misshapen cell with an oversized nucleus that rushes straight at you.

Details
  • Fast (one of the quickest cells in the fight) but fragile
  • Budded by nodules: up to 10 alive at once, +3 per stage
  • Cells budded mid-fight pay no nucleotides

Metastasis seed

Lungs

A dark cell the lung tumor launches toward a pulsing pink ring. Shoot it down before it lands.

Details
  • Launched 2 at a time
  • Drifts slowly to a spot at least a short distance from the core
  • If it reaches its ring it takes root as a new nodule (SEEDED)

Leukemic blast

Bloodstream

A white cell almost filled by its nucleus. Blasts chase you and keep dividing.

Details
  • Base health 22
  • Divides every 6-9s
  • Up to 26 at once

Leukemic stem cell

Bloodstream

The gold-tinted, glowing cell that drives the leukemia. Kill it and every blast dies with it.

Details
  • Base health 165
  • Keeps its distance and circles you
  • Fires a small volley every 3.5-5s

Harmless lymphocyte

Lymph Node

An ordinary small lymphocyte drifting around the follicle. It never attacks, but it looks exactly like a lymphoma clone.

Details
  • 6 at stage 1, +1 per stage (up to 10)
  • Touching it does no damage

Lymphoma clone

Lymph Node

A cancer cell wearing a harmless lymphocyte's face. Get close or hit it and it shows its swollen, notched nucleus (CLONE!) and hunts you.

Details
  • Twice as tough as a harmless lymphocyte
  • Reveals itself when you come close or hit it
  • On reveal it fires a 5-shot spread, then chases you and fires 3-shot spreads every 2.6-3.4s
  • The scan pulse makes hidden clones flicker pink for a moment
  • Clones you kill stay dead if you leave and come back

Germinal centre

Lymph Node

The lymphoma core: a lymph follicle gone wrong, with a dark mantle of packed cells around a pale, swollen centre.

Details
  • Takes 40% damage, but 160% while swelling
  • Splits into 2 more cells after each swell

Colon core

Gut

A tan, cauliflower-like adenocarcinoma riddled with malformed glands. It moves between crypts under the floor.

Details
  • Can't be hurt while it's down in a crypt
  • Surfaces for 4.6s at a time

Crypt

Gut

A dark well in the gut lining, ringed by goblet cells, where the colon tumor hides.

Details
  • 4 per fight (5 from stage 3)
  • Flashes before the tumor bursts out of it

Polyp

Gut

A lumpy pink growth on a short stalk along the walls that drips caustic pools and buds more polyps.

Details
  • 3 at stage 1, +1 per stage (max 10)
  • Drips a caustic pool toward you every 5-7s
  • Buds a new polyp further along the wall every 8-11s

Liver core

Liver

A dark red-brown mass built of hexagonal lobules flecked with green bile, fed by its lobes.

Details
  • Heals and takes half damage while any lobe lives
  • Turns grey and cirrhotic when every lobe falls at once

Satellite lobe

Liver

A smaller hexagonal nodule joined to the core by a pulsing vessel. It feeds the core and spits bile.

Details
  • Base health 90
  • Regrows 9s after being destroyed (a bud grows where it was)
  • Spits a slow bile gob at you every 4.5-6s

Myeloma core

Bone Marrow

A malignant plasma cell with an off-centre nucleus, stuffed with stored antibody and studded with Y-shaped M-proteins.

Details
  • Drifts in a slow circle around the room
  • Fires M-protein spirals and punches bone lesions

Myeloma clone

Bone Marrow

A small oval plasma cell that keeps its distance, circling you and firing single antibodies.

Details
  • Tougher than a clone cell
  • Fires one Y-shaped antibody every 2.6-3.6s

Glioblastoma core

Brain

A purple mass with a dark, dead heart and a rim of crowded cells, reaching out with infiltrating processes.

Details
  • Can't be hurt while it travels under the floor
  • Takes 130% damage once every node is gone

Glial node

Brain

A slowly spinning, star-shaped tumor cell with long branching arms. Tendrils grow from it, and the core hops between nodes.

Details
  • 4 at stage 1, +1 per two stages (up to 7)
  • Destroying one makes its tendrils snap back fast
  • Destroyed nodes stay dead if you leave and come back

Attacks

Tumor Attacks & Floor Hazards

Every attack is telegraphed by a quick swell. The classic tumor cores pick from six shared volley patterns at random, never the same one twice in a row. The deeper organs add attacks of their own, and some leave hazards on the floor (up to 10 at once per fight).

Ring

Shared volley

A full ring of shots bursting out in every direction.

Details
  • 14 shots from a big tumor, 8 from a smaller one
  • Each shot does 8 damage (big) or 6 (small)

Spiral

Shared volley

Two arms of shots sweeping round in a spiral.

Details
  • 20 steps from a big tumor, 12 from a smaller one
  • Turns clockwise or anticlockwise at random

Aimed bursts

Shared volley

Quick 5-shot spreads fired straight at you.

Details
  • 3 bursts from a big tumor, 2 from a smaller one
  • The fastest shots of any shared pattern

Double ring

Shared volley

A ring of shots, then a second, faster ring offset into the gaps.

Details
  • 11 shots per ring from a big tumor, 6 from a smaller one
  • The second ring follows 0.4s later

Rotating cross

Shared volley

Four streams of shots that turn as they fire.

Details
  • 6 waves from a big tumor, 4 from a smaller one

Wide fan

Shared volley

A wide, slow fan of large shots aimed at you that's hard to slip through.

Details
  • 11 shots from a big tumor, 7 from a smaller one

Metastasis launch

Lungs

The lung tumor fires seeds at marked spots on the floor; any that land grow into new nodules.

Details
  • 2 seeds about every 3.6s, faster with every stage
  • Each target spot is marked by a pulsing pink ring

Uncontrolled division

Bloodstream

Leukemic blasts keep splitting into new blasts until the stem cell dies.

Details
  • Every blast divides every 6-9s
  • Stops at 26 blasts

Scan pulse

Lymph Node

A pink ring rolls out from the germinal centre; every hidden clone it passes briefly shows its true face.

Details
  • Every 6s, faster as the tumor grows
  • Clones flicker pink for 0.8s

Swell & split

Lymph Node

The germinal centre swells, flashing, with a ring growing round it, then splits with a ring of shots and two new cells.

Details
  • About every 8.5s, faster as it grows
  • 1.4s window where it takes 160% damage
  • Split: 16 shots doing 8 damage each, plus 2 new cells in the crowd

Crypt surfacing

Gut

The colon tumor bursts out of a flashing crypt. Don't stand on it.

Details
  • 0.8s warning circle
  • Hits you for 10 if you're on the crypt when it surfaces
  • A decoy ripple heads to a different crypt each time it dives

Caustic drip

Gut

Polyps lob a glob toward you that leaves a caustic pool on the floor.

Details
  • Every 5-7s per polyp
  • The pool lasts 4.5s and hurts while you stand in it

Bile arcs

Liver

Globs of bile lobbed at you and around you, each landing in a warned circle and leaving a bile puddle.

Details
  • 3 globs, +1 per two stages (max 6); the first leads your movement
  • 9 damage if you're under one when it lands
  • Each leaves a puddle for 3s that hurts to stand in

Bile spray

Liver

A line of 7 bile splashes sweeping out from the core toward you.

Details
  • 8 damage per splash
  • Each splash lands where a circle warns

Bile gob

Liver

Each satellite lobe spits a slow green gob of bile at you.

Details
  • Every 4.5-6s per lobe, when you're in range
  • 6 damage

Cirrhosis

Liver weak point

Bring every lobe down at the same time and the liver tumor's regeneration breaks.

Details
  • Lasts 8s: no healing, 150% damage taken
  • Then every lobe buds back one after another (REGROWING)

M-protein spiral

Bone Marrow

A spiral of Y-shaped antibodies that flare, then all turn at once toward where you are standing.

Details
  • 2 arms (3 from stage 4): 18 or 27 antibodies, 7 damage each
  • They flare as a warning, then 0.4s later lock on to your position
  • They fly to where you were, not where you go

Bone lesions

Bone Marrow

Marked circles at and around you collapse into punched-out holes in the bone.

Details
  • 3 circles, +1 per two stages (max 5); the first is right on you
  • 1s warning, 10 damage when it collapses
  • The hole lasts 6s and hurts while you stand in it

Antibody shot

Bone Marrow

Myeloma clones fire single Y-shaped antibodies at you while circling at range.

Details
  • Every 2.6-3.6s per clone
  • 6 damage

Creeping tendrils

Brain

Tendrils creep slowly across the floor at you, hold for 2 seconds, then pull back. Touching one hurts.

Details
  • Every 3.6s, from the nearest node (2 nodes from stage 3) and the core while it's rooted
  • Up to 5 tendrils at once, reaching up to a long way across the room
  • 7 damage on touch
  • Snap back fast if their node is destroyed

Node hop

Brain

The core marks a spot by a node with a purple ring, shrinks, slips under the floor and travels there.

Details
  • About every 7s, faster as it grows
  • It can't be hurt while travelling
  • With no nodes left it has nowhere to go

Pulse rings

Brain

Surfacing, the glioblastoma fires two rings of shots, each with a gap to slip through on opposite sides.

Details
  • 19 shots per ring, 8 damage each
  • The second ring follows 0.5s later

Metastasis

It Follows You

Leave an organ with any tumor still alive and the cancer metastasizes into the next one. It arrives at the stage it reached, still able to grow, and sends assassins after you.

Metastasis

Next organ

Leaving an organ with a living tumor carries the cancer into the next organ at the stage it reached.

  • The leave prompt warns you: A tumor is still alive here: it will metastasize to the next organ at its current stage
  • The next organ is guaranteed a tumor room at that stage
  • It can still grow as many stages as that organ's own tumor could, on top of the ones it brought
  • A METASTASIS banner announces it: stage X of Y, still growing
2 more
  • From then on, assassin squads hunt you until every tumor in that organ is dead
  • Doesn't happen in Endless Game Mode

Radiation Therapy

50% after metastasis

Half the time after a metastasis, the host fights back with radiation: the tumor shrinks a stage, but it scorches you too.

  • Comes a few seconds after the METASTASIS banner
  • The tumor drops one stage (never below stage 1)
  • You lose 20% of your max health (never lethal)
  • Radiation sickness for 30s: you deal 20% less damage and move 10% slower

Cancer assassins

Assassin Squads

A metastasized cancer sends squads of assassin cells after you wherever you are. Every organ's cancer sends its own kind, each with a twist, and every squad is bigger than the last until the tumor dies.

Assassin squads

After metastasis

A heartbeat warning, then a squad of nearly invisible cells that stalk you, mark a line and pounce.

  • Only after a metastasis, while any tumor in the organ is alive
  • First squad about 35s after you arrive; then every 30s, 3s sooner per growth stage (never under 14s)
  • Never in a boss room or while you're fighting in a tumor room
  • Warning: THEY'RE COMING, and a red heartbeat pulses three times at the screen edges
7 more
  • The squad arrives 2.6s later at the room entrance farthest from you (CANCER ASSASSINS xN)
  • Squad size: 3 at first, +1 with every squad, +1 for every two growth stages
  • Nearly invisible at range; fully visible up close or when striking
  • When close, it coils (0.42s), marks a red line and pounces down it
  • The bite hits hard and leaves you MARKED: you take 35% more damage for 5s
  • Much tougher and faster than an ordinary clone cell, and tougher with every stage
  • Oncolytic bonuses hurt assassins too

Squamous Stalker

Nasal Passage

A dart of layered keratin scales: the Nasal Passage cancer's assassin. It stalks nearly invisible, marks a line and pounces.

  • The standard assassin: cloak, marked line, pounce
  • Its bite marks you to take more damage

Lepidic Glider

Lungs

A lacy cell gliding on thin membrane wings. Its pounce glides further than the others, down a longer marked line.

  • Marked line about 25% longer than other assassins'
  • Its pounce lasts longer, so backing away doesn't save you: step sideways

Circulating Blast

Bloodstream

A blast cell bristling with needle-like Auer rods. The fastest assassin of all.

  • Moves faster than any other assassin
  • Its bite marks you to take more damage

Owl-Eye Mimic

Lymph Node

Instead of cloaking it looks like an ordinary lymphocyte, until it gets close and shows its owl-eyed twin nuclei and pounces.

  • Never cloaked; it wears a harmless blue lymphocyte's face at range
  • Shows its true face up close or when it strikes

Signet-Ring Burrower

Gut

A cell whose nucleus is squashed to the rim by mucus. Almost completely invisible at range, though a little slower than the others.

  • Far harder to see at range than any other assassin
  • The slowest assassin; watch for its marked line

Hepatoid Regenerator

Liver

A hexagonal cell threaded with green bile. Leave it alone for a moment and it heals itself.

  • Starts healing 1.5s after you stop hitting it, at 5% of its health per second
  • Once you start hitting it, don't stop

Lytic Stalker

Bone Marrow

A jagged bone shard. Where its pounce lands it punches a small bone lesion that hurts to stand in.

  • Every pounce leaves a lesion for 3s
  • Dodge the pounce, then step off the hole

Glial Infiltrator

Brain

A narrow cell trailing long, wavy processes. After its pounce it re-aims and pounces a second time, straight away.

  • The second pounce comes after a short 0.3s wind-up down a new marked line
  • Save your dash for the second pounce

The feast

Rewards for Destroying a Tumor

Rapidly dividing cells are a feast for a virus. Destroy the core and the whole tumor collapses at once (apoptosis), and the bigger it grew, the bigger the payout.

Tumor destroyed

Payout

TUMOR DESTROYED: its dividing cells were a feast. Every cell of the tumor dies with the core and a pile of loot drops.

  • Nucleotides: 30 in the Nasal Passage, 45 Lungs, 66 Bloodstream, 84 Lymph Node, 102 Gut, 120 Liver, 141 Bone Marrow, 165 Brain (before modifiers)
  • +25% nucleotides for every growth stage
  • A chest and a mutation orb
  • Chaperones: 2 in the Nasal Passage, +1 per organ deeper (9 in the Brain)
3 more
  • Almost always RNA in Pandemic Game Mode (elsewhere a 40% chance of a few nucleotides instead)
  • 4% chance of a Dormant Virion (an extra life)
  • Its pools, lesions and tendrils vanish

Drops during the fight

Loot

Satellite parts pay a few nucleotides as you destroy them; the core pays only when the tumor collapses.

  • Nodules, polyps, lobes and glial nodes drop a few nucleotides each
  • Starting clone cells, blasts and harmless lymphocytes sometimes drop a few
  • Cells budded mid-fight pay nothing

Oncolytic

Challenge

Destroy your first tumor.

  • Destroy 1 tumor
  • First step of a 3-step challenge ladder

Tumor Hunter

Challenge

Destroy 5 tumors.

  • Destroy 5 tumors

Remission

Challenge

Destroy 20 tumors.

  • Destroy 20 tumors
  • Top step of the tumor challenge ladder

Cancer Day

Daily challenge

A daily challenge: destroy a tumor today.

  • Destroy 1 tumor

Tumor Week

Weekly challenge

A weekly challenge: destroy 3 tumors this week.

  • Destroy 3 tumors

Discover tumor rooms

Challenge

Exploration challenges can ask you to discover tumor rooms.

  • Discover 1 tumor room, or several

Oncolytic virus

Traits, Modifiers & Hosts That Change Cancer

Real oncolytic viruses are engineered to infect and burst cancer cells. In Pathogen, a trait, run modifiers, host conditions, host genes and a city policy can make tumors weaker, richer, faster or more common.

Oncolytic Payload

Cancer trait

A Cancer trait from mutation orbs: deal more damage to tumors and all their cells, assassins included.

  • Common +40%, Uncommon +52%, Rare +64%, Epic +80%, Legendary +100%, Mythic +128%, Prismatic +168%
  • Picking it again stacks
  • Offered only once cancer is unlocked, and less often than most traits
  • Multiplies with other tumor-damage bonuses

Oncolytic Strain

Run modifier

A run modifier crafted between runs: tumors take double damage and pay out double, but every organ grows a tumor.

  • Upside: tumors take 2x damage and pay 2x
  • Drawback: every organ grows a tumor
  • Cost: 25 A, 25 T, 12 shards, 2 chaperones
  • In the Power-ups & tumors group

Carcinogen Exposure

Run modifier

A run modifier crafted between runs: tumors pay out triple, but grow twice as fast and start a stage bigger.

  • Upside: tumors pay 3x
  • Drawback: tumors grow twice as fast and start at stage 2
  • Cost: 30 C, 15 G, 3 chaperones

Tumor Harvest

Modifier combo

Load Oncolytic Strain and Carcinogen Exposure together and destroying a tumor heals you fully.

  • Needs Oncolytic Strain + Carcinogen Exposure

Cancer Cartel

Modifier combo

Oncolytic Strain, Carcinogen Exposure and Nutrient Cache together: tumors pay 50% more and destroying one heals you fully.

  • Needs Oncolytic Strain + Carcinogen Exposure + Nutrient Cache

Metastatic Cancer

Host condition

The host is riddled with cancer: every organ grows a tumor that starts a stage bigger, grows faster and spreads twice more. Tumors pay out triple.

  • Every organ guaranteed a tumor, starting at stage 2
  • Tumors grow 50% faster and can spread 2 more times
  • Tumors pay 3x, and the whole run pays +30%

Chemotherapy

Host condition

The drugs wipe out immune cells and shrink tumors, but poison you too.

  • Tumors take 50% more damage
  • Immune cells have 30% less health and hit 20% softer
  • You have 20% less max health

Strong p53 Gene

Host trait (good)

A helpful host gene: p53, the guardian of the genome, slows tumor growth.

  • Tumors grow 25% slower at the lowest tier, more on rarer hosts (up to 75%)

BRCA Mutation

Host trait (bad)

A harmful host gene found only in people: cells can't repair DNA, so cancers grow faster and spread further.

  • Tumors grow 30% faster at the lowest tier, more on rarer hosts
  • Tumors can spread one more time

Contingencia Ambiental

Pandemic city policy

Take Mexico City in Pandemic Game Mode and this policy puts a tumor in every organ, growing faster but paying double.

  • A tumor in every organ
  • Tumors grow 50% faster
  • Tumors pay 2x

CRISPR vs. tumors

Power-up

While CRISPR is active, tumor cells you touch are cut apart, but cores and the leukemic stem cell resist.

  • Ordinary tumor cells are cut apart instantly
  • Tumor cores and the leukemic stem cell take 4x your damage per touch, up to twice a second

Next up

In a Run

Procedural organs, traits that stack into chaos, power-ups, synergies and secrets.