Mutation orbs
Traits
Mutation orbs offer 3 traits and you choose 1 for the rest of the run (the game pauses while you pick). Each card shows the trait's tier, the tiers you already hold and any synergy it would unlock. Picking the same trait again stacks it: stat traits compound per pick, the rest add their strength together. Values below run from a Common pick to a Prismatic pick. Some families unlock as your virus levels up: status traits at Level 2, projectile traits at Level 4, defence traits at Level 9; power-up traits need Power-ups (Level 2), the cancer trait needs Tumors & Metastasis (Level 7).

Virulence
StatRaises your damage.
Details
- +12% (Common) · 16% · 19% · 24% · 30% · 38% · +50% (Prismatic)
- Compounds with every pick

Rapid Replication
StatYou fire faster.
Details
- 8% faster (Common) up to 34% faster (Prismatic)
- Compounds with every pick

Streamlined Capsid
StatRaises your move speed.
Details
- +6% (Common) up to +25% (Prismatic)
- Compounds with every pick

Lipid Envelope
StatRaises max HP and heals that much.
Details
- +15 (Common) · 20 · 24 · 30 · 38 · 48 · +63 (Prismatic)

Segmented Genome
StatAdds projectiles to every shot.
Details
- +1 projectile per shot; +2 at Mythic or Prismatic
- Offered rarely, and rarer still each time you take it

Neuraminidase Boost
StatShots pierce through extra cells.
Details
- +1 pierce (Common–Rare), +2 (Epic, Legendary), +3 (Mythic), +4 (Prismatic)
- One of the five shot-changing traits that form synergies

Reassortment
StatYour signature ability charges faster and refills right away.
Details
- Charges 30% faster (Common) up to 126% faster (Prismatic)
- Compounds with every pick

Pyrogenic Fever
Effect · Level 2Shots set cells burning.
Details
- 4 damage/s (Common) up to 17 damage/s (Prismatic), for 3 s

NSP4 Enterotoxin
Effect · Level 2Shots poison cells, stacking up to 10 times.
Details
- 1.5 damage/s per stack (Common) up to 6.3 (Prismatic)

Cold Adaptation
Effect · Level 2Shots have a 30% chance to slow a cell for 2 s.
Details
- Slows by 25% (Common) up to 57% (Prismatic); never more than 60%
- One slow at a time per cell

M2 Ion Channel
Effect · Level 2Shots turn electric: they tear through shields, can shock, and arc to a nearby cell.
Details
- +60% damage to shields (Common) up to +252% (Prismatic)
- Doesn't affect armor

Lytic Burst
Projectile · Level 4Shots burst on impact, hurting cells around them.
Details
- Burst deals 40% (Common) up to 168% (Prismatic) of the shot's damage
- The blast grows with each pick
- Shot-changing trait (synergies)

Cell-to-Cell Spread
Projectile · Level 4Shots jump on to more cells for 60% damage.
Details
- 1 jump (Common, Uncommon), 2 (Rare–Legendary), 3 (Mythic, Prismatic)
- Shot-changing trait (synergies)

Fomite Ricochet
Projectile · Level 4Shots bounce off walls and tissue.
Details
- 1 bounce (Common, Uncommon), 2 (Rare, Epic), 3 (Legendary, Mythic), 4 (Prismatic)
- Shot-changing trait (synergies)

Endosomal Recycling
Projectile · Level 4Shots fly out to full range and come back, hitting again on the return.
Details
- Each extra pick adds another round trip at 60% of the previous trip's damage
- Offered rarely, rarer each pick
- Shot-changing trait (synergies)

Satellite Virus
Projectile · Level 4Satellite virions orbit you and hit cells they touch.
Details
- 1 satellite (Common) up to 4 (Prismatic), at most 8 in total
- 10 damage each (Common) up to 23 (Prismatic)

Syncytial Pulse
Projectile · Level 4You pulse damage around you on a timer.
Details
- Every 3.0 s for 12 damage (Common) to every 2.4 s for 50 (Prismatic); never faster than every 1.5 s

Lateral Budding
Projectile · Level 4Small homing darts bud off both your sides on a timer.
Details
- Every 1.5 s (Common) down to 0.7 s at most
- Each dart deals 45% (Common) up to 77% (Prismatic) of your damage
- Every 2 strength adds another pair, up to 3 pairs
- Darts don't carry your other shot traits

Stolen Membrane
Defence · Level 9A shield that soaks hits and recharges.
Details
- 16 shield (Common) up to 67 (Prismatic)
- Recharges after 6 s without damage
- Shown as a cyan line under your health bar

Glycan Armor
Defence · Level 9Armor that absorbs 35% of each hit and regrows.
Details
- 24 armor (Common) up to 101 (Prismatic)
- Regrows after 7 s without damage
- Shown as a grey line under your health bar

Incubation Period
Survival · Level 9+1 extra life: next time you'd die, you go dormant and respawn.
Details
- Revive with 40% health (Common) up to 72% (Prismatic), never more than 75%
- Very rarely offered, rarer each pick
- Also needs the Extra Lives mechanic (Level 5)

Shedding Burst
DashEvery dash bursts where you leave, then leaves a ring that keeps hitting.
Details
- Burst: 18 damage (Common) up to 76 (Prismatic)
- Ring: 6 up to 25 damage every half second
- More dash-burst levels make the ring bigger and longer-lasting

Febrile Wake
Dash · Level 2Dash bursts leave a ring that sets cells burning.
Details
- 6 damage/s (Common) up to 25 (Prismatic), for 3 s
- Shares one ring with your other dash-burst traits

Toxic Wake
Dash · Level 2Dash bursts poison cells and leave a toxic ring.
Details
- The burst adds 2 (Common) up to 8 (Prismatic) poison stacks
- The ring adds 1 more stack every half second

Cold Snap
Dash · Level 2Dash bursts leave a chilling ring that can slow cells for 2 s.
Details
- Slows by 30% (Common) up to 60% (Prismatic)

Ion Surge
Dash · Level 2Dash bursts leave a charged ring that jolts cells.
Details
- Jolt: 10 (Common) up to 42 (Prismatic)
- Then 14 up to 59 electric damage per hit

Aerosol Plume
DashMakes dash bursts and their rings bigger.
Details
- 30% bigger (Common) up to 126% (Prismatic)
- Only offered once you hold a dash-burst trait

Transcytosis
DashYour dash becomes a teleport through cells and tissue walls.
Details
- Reaches 20% farther (Common) up to 52% (Prismatic)
- Lands at the farthest safe spot along the line, never in a wall or pit

Helper Virions
CompanionA little helper virion follows you and shoots the nearest cell every 1.1 s.
Details
- Each shot deals 28% (Common) up to 54% (Prismatic) of your damage
- Each pick adds another helper, up to 4

Guide RNA Library
Power-up · Level 2Every power-up, CRISPR included, lasts longer.
Details
- +2.5 s (Common) up to +10.5 s (Prismatic)

Spacer Acquisition
Power-up · Level 2Every power-up, CRISPR included, appears more often.
Details
- +60% (Common) up to +252% (Prismatic)

Cas Cascade
Power-up · Level 2Every power-up starts and ends with a blast around you.
Details
- 4× your damage (Common) up to about 9× (Prismatic)
- The blast grows with each pick

Gene Drive
Power-up · Level 2Every kill while a power-up is running keeps it going longer.
Details
- +0.4 s per kill (Common) up to +1.7 s (Prismatic)
- With CRISPR, every cell you cut extends it

Elemental Potency
Power-up · Level 2Elemental power-ups are stronger.
Details
- +30% (Common) up to +126% (Prismatic)

Oncolytic Payload
Cancer · Level 7Deal more damage to tumors and their cells.
Details
- +40% (Common) up to +168% (Prismatic)