
Levels, bonus levels and mastery
How it worksEach upgrade has its base levels, then 10 bonus levels at a gentler rate, then two hidden mastery tiers of 10 levels each.
Details
- Mastery tiers stay hidden until you reach the top of what is shown
- Base-level prices multiply each level (×3.2 for 2–3 level upgrades, ×2.6 for 4, ×2.2 for 5–6, ×1.8 for 8, ×1.5 for 10)
- Bonus levels climb 25% per level; mastery levels 12% per level
- Hemorrhagic Fever, Furin Cleavage and Immune Escape have no extra levels

Lab milestones
How it worksMost upgrades unlock a special effect every 5 levels, with a major one every 10.
Details
- Hidden mastery milestones show as ??? until revealed
- Milestones apply automatically at the start of every run

RNA locks and costs
How it worksAdvanced upgrades need 1 to 3 RNA strands to unlock, and every third level of any upgrade also costs RNA.
Details
- Levels 3 and 6: 1 RNA each
- Levels 9, 12, 15: 2 RNA; levels 18, 21, 24: 3 RNA
- Levels 27, 30, 33: 4 RNA; levels 36, 39: 5 RNA
- Fully maxing a 40-level upgrade takes 39 RNA
- Unlocking every advanced upgrade takes 22 RNA

Capsid Integrity
Core Genome+12 starting HP per level for 10 levels, then +6 HP per bonus level.
Details
- Max level 40; shared by every virus
- Level 1 costs 144 A; level 10 costs 5,536 A; 16,320 A for all base levels
- Lv 5 Self-Repair: regenerate 0.5 HP/s
- Lv 10 Membrane Shield: block the first hit in every room
- Lv 15 Dense Coat: take 5% less damage
- Lv 20 Living Fortress: block the first 2 hits in every room, +1 HP/s
- Lv 25 and 35 Thick Capsid I and II: +4% max HP
- Lv 30 Last Stand (major): below 35% HP deal +50% damage and move 25% faster
- Lv 40 Bulwark (major): block 1 more hit per room and take 5% less damage

Viral Load
Core Genome+8% damage per level for 10 levels, then +4% per bonus level.
Details
- Max level 40; shared by every virus
- Level 1 costs 144 T; level 10 costs 5,536 T; 16,320 T for all base levels
- Lv 5 Sharp Spikes: +5% critical hit chance
- Lv 10 Lysis Burst: cells you kill burst, damaging everything around them
- Lv 15 Sharper Spikes: +5% critical hit chance
- Lv 20 Overwhelming Load: +1 projectile per shot
- Lv 25 and 35 Potent Load I and II: +3% damage
- Lv 30 Overkill (major): +1 projectile per shot
- Lv 40 Viral Snowball (major): each room cleared without a hit adds +5% damage (up to +50%); a hit loses a stack

Motility
Core Genome+5% move speed per level for 6 levels, then +2% per bonus level.
Details
- Max level 36; shared by every virus
- Level 1 costs 120 C; level 6 costs 6,184 C; 11,238 C for all base levels
- Lv 5 Slipstream: dash recharges 15% faster
- Lv 10 Hit and Run: for 1.2s after every dash your shots deal double damage
- Lv 15 Wide Uptake: pick up drops from 50% farther
- Lv 20 Phantom (major): untouchable 0.4s longer after each dash, dash recharges 15% faster
- Lv 25 and 35 Efficient Motion I and II: dash recharges 4% faster
- Lv 30 Afterburn (major): dashing bursts where you leave and leaves a damaging ring

Replication Rate
Core Genome+6% fire rate per level for 8 levels, then +2.5% per bonus level.
Details
- Max level 38; shared by every virus
- Level 1 costs 96 A + 96 T; level 8 costs 5,877 A + 5,877 T; 26,208 nucleotides for all base levels
- Lv 5 Fast Virions: shots fly 15% faster
- Lv 10 Piercing Stream: +1 pierce and shots fly 10% faster
- Lv 15 Recycled Parts: each kill heals 0.5 HP
- Lv 20 Twin Stream (major): +1 projectile per shot
- Lv 25 and 35 Tuned Replication I and II: +2% fire rate
- Lv 30 Ricochet (major): shots pierce +2 cells and fly 15% faster

Envelope Glide
Core Genome+12% dash distance per level for 5 levels, then +4% per bonus level.
Details
- Max level 35; shared by every virus
- Level 1 costs 120 C + 72 A; level 5 costs 2,811 C + 1,687 A; 8,086 nucleotides for all base levels
- Lv 5 Quick Recovery: dash recharges 10% faster
- Lv 10 Ghost Dash: untouchable 0.3s longer after each dash
- Lv 15 Slip Away: cells spot you from 10% closer
- Lv 20 Hit and Run (major): double damage for 1.2s after every dash
- Lv 25 and 35 Long Glide I and II: dash recharges 3% faster
- Lv 30 Shockwave (major): dashing bursts where you leave and leaves a damaging ring

Ultimate Reach
Ultimate · All viruses+20% ultimate radius per level for 3 levels, then +6% per bonus level. Named Pandemic Reach, Surge Reach, Hemorrhage Reach or Super-spreading Reach depending on the virus.
Details
- Max level 33; shared by every virus
- Level 1 costs 540 A + 360 T + 270 C; 16,895 nucleotides for all base levels
- Lv 5 Wider Wave: ultimate radius +15%
- Lv 10 Primed Outbreak: start every run with your ultimate charged
- Lv 15 and 25 Wider Wave I and II: radius +4%
- Lv 20 Global Outbreak (major): ultimate radius +40%
- Lv 30 Echo (major): ultimate charges 35% faster

Ultimate Charge
Ultimate · All virusesUltimate charges 15% faster per level for 3 levels, then 5% per bonus level. Named Viral Shedding, Rapid Transcription, Viral Bloom or Aerosol Load depending on the virus.
Details
- Max level 33; shared by every virus
- Level 1 costs 450 T + 360 C + 225 G; 14,945 nucleotides for all base levels
- Lv 5 Steady Shedding: ultimate charges 10% faster
- Lv 10 Overflow: ultimate charges 30% faster and each kill heals 1 HP
- Lv 15 and 25 Steady Shedding I and II: 4% faster
- Lv 20 Chain Outbreak (major): ultimate charges 40% faster
- Lv 30 Feast (major): every kill heals 2 HP

Rapid Drift
Influenza A · SignatureShots mutate 0.4s sooner per level for 4 levels, then 0.1s per bonus level.
Details
- Max level 34
- Level 1 costs 300 C + 150 G; 12,571 nucleotides for all base levels
- Lv 5 Restless Genome: shots mutate 0.5s sooner
- Lv 10 Pre-Shifted: start every run with Antigenic Shift ready
- Lv 15 and 25 Restless Genome I and II: 0.15s sooner
- Lv 20 Chaos Strain (major): +10% critical hit chance
- Lv 30 Primed Outbreak (major): start every run with your ultimate charged

Reassortment Burst
Influenza A · SignatureAntigenic Shift fires +4 bolts per level for 3 levels, then +2 per bonus level.
Details
- Max level 33
- Level 1 costs 540 A + 360 C; 12,996 nucleotides for all base levels
- Lv 5 Quick Reassort: Antigenic Shift charges 15% faster
- Lv 10 Mass Reassortment: +12 bolts
- Lv 15 and 25 Quick Reassort I and II: 5% faster
- Lv 20 Mass Reassortment II (major): +16 bolts
- Lv 30 Endless Shift (major): Antigenic Shift charges 50% faster

Neuraminidase Cleave
Influenza A · 1 RNAPiercing shots pass through +1 more cell per level for 2 levels; bonus levels add +1 pierce every 3 levels.
Details
- Unlock: 1 RNA; max level 32
- Level 1 costs 900 T + 600 G; 6,300 nucleotides for both base levels
- Lv 5 Clean Cut: +1 pierce
- Lv 10 Cleaving Strike: +15% damage and +1 pierce
- Lv 15 and 25 Keen Edge I and II: +3% damage
- Lv 20 Executioner (major): +2 pierce and +10% critical hit chance
- Lv 30 Lysis Burst (major): cells you kill burst open

Lingering Fever
Influenza A · 2 RNAInfection lasts +2s and burns +3/s per level for 2 levels; bonus levels add +0.5s and +1/s.
Details
- Unlock: 2 RNA; max level 32
- Level 1 costs 900 A + 600 C + 480 G; 8,316 nucleotides for both base levels
- Lv 5 Hot Spell: infection burns +3/s
- Lv 10 Hyperpyrexia: infection lasts +4s and burns 50% hotter
- Lv 15 and 25 Hot Spell I and II: +1/s
- Lv 20 Wildfire (major): infection burns twice as hot
- Lv 30 Contagion (major): cells you kill burst open

Superspreader
Influenza A · 3 RNAInfected cells pass the infection on when they die; bonus levels make it burn +1/s.
Details
- Unlock: 3 RNA; max level 31
- Level 1 costs 2,250 A + 2,250 T + 1,800 C + 1,350 G
- Lv 5 Long Shedding: infection lasts +2s
- Lv 10 Jackpot Strain: 1 in 6 nucleotide drops is a jackpot worth 4×
- Lv 15 and 25 Rich Pickings I and II: +3% nucleotides
- Lv 20 Outbreak Season (major): infection lasts +4s
- Lv 30 Gold Rush (major): 1 in 4 nucleotide drops is a 4× jackpot

Integrase Efficiency
Retrovirus · SignatureStore +1 more cell for Integration Surge per level for 3 levels; bonus levels add +1 stored cell every 3 levels.
Details
- Max level 33
- Level 1 costs 450 A + 225 G; 9,747 nucleotides for all base levels
- Lv 5 Sticky Integrase: store +1 more cell
- Lv 10 Loyal Hosts: allies fight +10s longer
- Lv 15 and 25 Sticky Integrase I and II: allies fight +1s longer
- Lv 20 Mass Conversion (major): store +2 more cells
- Lv 30 Standing Army (major): allies fight +20s longer

Deep Latency
Retrovirus · SignatureLatency lasts +1s per level for 3 levels, then +0.4s per bonus level.
Details
- Max level 33
- Level 1 costs 450 C + 270 T; 10,397 nucleotides for all base levels
- Lv 5 Quiet Genome: Latency lasts +1.5s
- Lv 10 Ghost Provirus: cells spot you from 15% closer and Detection rises 20% slower
- Lv 15 and 25 Quiet Genome I and II: +0.3s
- Lv 20 Invisible (major): Detection rises 40% slower
- Lv 30 Ambush Master (major): ambush hits deal double damage

Viral Reservoir
Retrovirus · 1 RNAAllies fight +5s longer per level for 3 levels, then +2s per bonus level.
Details
- Unlock: 1 RNA; max level 33
- Level 1 costs 630 T + 360 G; 14,295 nucleotides for all base levels
- Lv 5 Deep Reservoir: allies fight +5s longer
- Lv 10 Reservoir Tap: regenerate 1 HP per second
- Lv 15 and 25 Deep Reservoir I and II: +1.5s
- Lv 20 Blood Bank (major): elite kills heal 10 HP
- Lv 30 Lifeline (major): regenerate 2 HP per second

Syncytia
Retrovirus · 2 RNAAllies explode when their time runs out; bonus levels make allies fight +1.5s longer.
Details
- Unlock: 2 RNA; max level 31
- Level 1 costs 1,800 A + 1,350 T + 1,350 C + 900 G
- Lv 5 Fused Membrane: cells that touch you take 6 damage
- Lv 10 Giant Cell: take 10% less damage and cells that touch you take 15
- Lv 15 and 25 Fused Membrane I and II: touching cells take 2 damage
- Lv 20 Spiked Fusion (major): touching cells take 25 damage
- Lv 30 Rupture (major): cells you kill burst open

Cytopathic Burst
Retrovirus · 2 RNAIntegration Surge deals +50% damage to bosses per level for 2 levels, then +15% per bonus level.
Details
- Unlock: 2 RNA; max level 32
- Level 1 costs 900 A + 600 T + 480 G; 8,316 nucleotides for both base levels
- Lv 5 Cell Rupture: Surge deals +30 damage to bosses
- Lv 10 Weakened Defenders: bosses have 10% less HP
- Lv 15 and 25 Cell Rupture I and II: +10 boss damage
- Lv 20 Boss Breaker (major): bosses have 15% less HP
- Lv 30 Overload (major): Surge deals +150 damage to bosses

Provirus
Retrovirus · 3 RNAIntegration Surge allies stay until the room is cleared; bonus levels make the ultimate charge 4% faster.
Details
- Unlock: 3 RNA; max level 31
- Level 1 costs 2,250 A + 2,250 T + 1,800 C + 1,350 G
- Lv 5 Dormant Copies: ultimate charges 10% faster
- Lv 10 Awakened Provirus: start every run with your ultimate charged
- Lv 15 and 25 Dormant Copies I and II: 3% faster
- Lv 20 Pre-Latent (major): start every run with Latency ready
- Lv 30 Awakening (major): ultimate charges 40% faster

Hemorrhagic Strain
Filovirus · Signature+5% bleed chance per level for 3 levels, then +1% per bonus level.
Details
- Max level 33
- Level 1 costs 450 A + 225 G; 9,747 nucleotides for all base levels

Coagulopathy
Filovirus · SignatureBleeding deals +15% damage per level for 3 levels, then +4% per bonus level.
Details
- Max level 33
- Level 1 costs 450 C + 270 T; 10,397 nucleotides for all base levels

Vascular Leak
Filovirus · 1 RNAHemorrhage reaches +15% farther per level for 3 levels, then +4% per bonus level.
Details
- Unlock: 1 RNA; max level 33
- Level 1 costs 630 T + 360 G; 14,295 nucleotides for all base levels

Hemorrhagic Fever
Filovirus · 3 RNABleeding deals +30% damage.
Details
- Unlock: 3 RNA; a single level
- Costs 2,250 A + 2,250 T + 1,800 C + 1,350 G

Furin Cleavage
Halovirus · 1 RNASpike volleys fire one shot sooner per level.
Details
- Unlock: 1 RNA; 2 levels only
- Level 1 costs 600 A + 300 G; level 2 costs 1,920 A + 960 G

Variant of Concern
Halovirus · SignatureVariant Surge lasts +1s per level for 3 levels, then +0.3s per bonus level.
Details
- Max level 33
- Level 1 costs 450 C + 270 T; 10,397 nucleotides for all base levels

Asymptomatic Spread
Halovirus · SignatureDetection rises 5% slower per level for 3 levels, then 1% per bonus level.
Details
- Max level 33
- Level 1 costs 630 T + 360 G; 14,295 nucleotides for all base levels

Immune Escape
Halovirus · 3 RNADetection rises a further 15% slower.
Details
- Unlock: 3 RNA; a single level
- Costs 2,250 A + 2,250 T + 1,800 C + 1,350 G